Okay I’ve been into UE4 for some time.  I wanted to share with you this really awesome video showing you step by step how to animate a scene.

While UE4 is for making games its built in Sequencer could be used to Render and create great looking animations for you.  I’ve spoke about this in the past but here is a more in depth tutorial.

If you want to make something that resembles GANTZ  I could see combining UE4 for rendering with DAZ and Poser for animation and characters.

https://youtu.be/FUc49HYJeL0

Also a really interesting idea is to make a 3d VR anime film.   That would be awesome.

Here is an artist showing us how to use Sequencer to make cinematics.  First let us show you the level of work you can do in UE4

 

Here is the making of this awesome looking cinematic and here are some videos that can show you how to do it yourself.

Here is the making of…

I hope you can see the possibilities.  This animation was done in real time/live.   They used characters and motion capture.

Motion capture is getting a lot cheaper.  .  I showed a video in the posts that shows just how much cheaper they are getting.  So the question is can you combine Cheap motion capture, with say Poser, Iclone or Daz characters?

http://kadaj777.deviantart.com/

Imagine using something like the characters below.  Popping some mocap ln there and using Ue4 for the render?

jia_by_kadaj777-da94u80 aiko3d

IF you wanted to make an animated series that looks good but without all the render time then look no further than real time.

If you have checked out UE4 you know what I’m talking about.

So when working on my upcoming secret projects I have been looking for several different pipelines that would lend to the speed and quality of my animation.    I have worked on 2 different pipelines for both my manga and my Cinematic comics.

I am using UE4.  If you have seen some of the quality coming out of it and others it seems pretty fit to tell a good story with good visuals and add to the SPEED of creating good looking art.

Paragon was a recent game featured on Unreal Engines Youtube page and they shared their animation techniques.

So here is a pipeline you can possibly use.

Daz for characters > Iclone for animation and scene setup>Export to Ue4 for realtime render.

Or you can have someone model your characters and have it rigged for DAZ and Iclone to export into Ue4, Unity or Cry Engine.

Right now Ue4 is best for me due to the upgrade in their cinematic program, Sequencer.