trunks

Hey ya’ll.

I just wanted to stop and chat a bit and tell you how much I enjoy working on this website.  There are a few big things coming down the pipe.

I will be working on 3 animated cinematic comics.  I’m going to be doing it in 3d so I am building the assets.  I will actually be showing you how to build those assets and how I do this stuff step by step.

I can’t wait.

But I had a question.  I was wondering what type of tutorials would you like?  What type of inspiration?  What would you like to see here on this website?

Usually I look all over the web for the best tutorials and share various methods you can use to make your own animation/anime.  Now I would like to know if there are any specifics to 3d anime, 2d anime, etc.

Please feel free to share.

Anime is quite different from its counterpart in America.  For example American animation usually uses 24 FPS for the entire animation.  Avatar: The Last Airbender is an example of that.  It has very fluid and consistent animation throughout the series.  They also had a 2 million dollar budget compared to a usual 200-300,000 per Episode budget of an anime series if that.   I’ve seen much lower.

With such low budgets there is a need to take some short cuts to animation while still making it look good enough to watch and in most cases still look beautiful.

A few years back I found this great cheat sheet breakdown over at Celshader.com.  I love that site.  Check out these awesome anime cheats that you could use in your next video.

Here are some essentials, some check boxes and some tricks to keeping your anime awesome but your animation time lower.

General Tips


Essentials (present throughout the entire animation. DO NOT skimp on these)

  • Story — the foundation of your animation. If this fails, it all falls apart.
  • Direction — a good director can wring more out of less, in my opinion.
  • Storyboards — because good storyboards save you $$$.
  • Art Direction — present throughout the entire piece.
  • Character Designs — make those held cels works of art.

Next Level (try to make these as high-quality as possible)

  • Color Design
  • Voice Acting — carrying the weight of the character’s emotions.
  • Music — film-quality music lends a cinematic feel to the animation.
  • Sound FX
  • Backgrounds — the more detail, the more “expensive” it looks.

Scene Level (reducing the amount of total character animation work)

  • Convey Complex Actions Off-Screen — using editing and sound FX
  • Reduce the Number of Characters On-Screen
  • Reduce the Amount of Character Interaction
  • Intercut Complex Character Animation with Simpler Shots

Shot Level (aka: “If It Moves, It Can’t Possibly Be A Comics Panel!”)

  • Camera Moves
  • Rack Focus
  • Background Animation — ’cause you got to animate something
  • Life Cycles — minor animations that dress up a “held cel.”
  • Light FX — easier than character animation
  • Specular Animation
  • Cutting Animation with Held Cels — stretching your animation dollar.
  • Hide-the-Mouth — to cut down on the amount of lip-synch work
  • Hide-the-Feet — eliminate “foot slide” with creative cropping
  • Held Cels

Frame Level

  • Strong Poses and Facial Expressions
  • High Illustration Quality — don’t let it look “cheap.”
  • Glow — a relatively inexpensive enhancement.

 

 

 

 

Watching this video reminds me of the time I started using Flash and that Ifinally had the ability to do what I always wanted to do and that was make animation.

Looks like I was not the only out there.  Enjoy this little documentary about the Rise of Animation.

Here is part 1 by the way!

This looks awesome.  I love the 2d style but CG look all together as one.  I was wondering something.  Is the world ready for more furry anime?

I don’t see much Furry stuff and was wondering if maybe the world is ready for more.  Just thinking of how well Zootopia did.  I think I may explore this idea.  In the meantime enjoy this film.

I love 2d animation but for a one man show I think 3d is the way to go because once assets are built animation goes quite quickly.    Here are some great 3d animes that show you what can be done.

I’m okay using 3d to tell my story.

Okay so my favorite type of story is good old fashioned “heroe’s Journey.”  Most if not all Shonen fall under this story type and I love it.

Here is a breakdown of the heroes journey.  When making your anime you have to think about what you want to do.  Remember story is key.  You could have horrible graphics but if you have a great story it will capture an audience.  Story is the most important part.

 

So when working on my upcoming secret projects I have been looking for several different pipelines that would lend to the speed and quality of my animation.    I have worked on 2 different pipelines for both my manga and my Cinematic comics.

I am using UE4.  If you have seen some of the quality coming out of it and others it seems pretty fit to tell a good story with good visuals and add to the SPEED of creating good looking art.

Paragon was a recent game featured on Unreal Engines Youtube page and they shared their animation techniques.

So here is a pipeline you can possibly use.

Daz for characters > Iclone for animation and scene setup>Export to Ue4 for realtime render.

Or you can have someone model your characters and have it rigged for DAZ and Iclone to export into Ue4, Unity or Cry Engine.

Right now Ue4 is best for me due to the upgrade in their cinematic program, Sequencer.

 

 

I really like this method used by these comic book creators.  Poser may seem like a cheat but I’m really wanting to tell stories.   Noticed in this webinar that Brian said he can do about 6 pages per day.   This gives you speed and quality that you would not normally be able to get out of hand drawn work.

You can apply the same principals in this video for Anime or Manga.    I hope you enjoy this awesome Webinar.