How to create the slow motion punch from One PUnch Man
Here is a video breaking down a rig for Puppet Animation. Personally I’m okay with it if it is creative and good. I guess because I come from the old flash days when you had to do things differently because there was no streaming at the time. Tween animation helped keep file sizes down. Because of this I’m okay with this type of animation if done correctly.
Here is a tutorial breaking down a rig.
Here are examples of good old fashioned tweening. Funny thing is this has become really popular over the years even in mainstream work.
I’ve been also keeping up with this guys tutorials. I’m always looking for easier and faster ways to animate an entire film. This guy has it right.
I was looking for videos about how to make anime and came across this.
Here is the making of video
Now I know what you are thinking. What can I learn from this? Actually you can learn 3 important things.
1. You want to make money out of your anime you have to reach an audience. Or if you simply want as many people to enjoy it you must find an audience. Notice how may hits this guy has. It is in Spanish. There are tons of fans in the world who love, love, love anime. Why not create something specific for some group especially if you are part of said group. Like this guy.
2. Get out and film live action shots and learn how to piece things together without having first sit down and animate. It will greatly increase your skills and who says your story has to be animated?
3. If you want it animated then try this…..film it in real life, then animate on top of it.
I eat up everything I can to learn from the masters. Just watching how they work can give you so many clues into how things work and how you can put it into action.
Here is one or a few of my favorite Behind the scenes looks at the making of anime.
So when working on my upcoming secret projects I have been looking for several different pipelines that would lend to the speed and quality of my animation. I have worked on 2 different pipelines for both my manga and my Cinematic comics.
I am using UE4. If you have seen some of the quality coming out of it and others it seems pretty fit to tell a good story with good visuals and add to the SPEED of creating good looking art.
Paragon was a recent game featured on Unreal Engines Youtube page and they shared their animation techniques.
So here is a pipeline you can possibly use.
Daz for characters > Iclone for animation and scene setup>Export to Ue4 for realtime render.
Or you can have someone model your characters and have it rigged for DAZ and Iclone to export into Ue4, Unity or Cry Engine.
Right now Ue4 is best for me due to the upgrade in their cinematic program, Sequencer.
I have been following Milton for years. I love his style. It has a Disney meets Anime look to it. Milton has recently been featured on various websites with his newest animation She Thor vs Hulk Zombie. I posted it above. He posted a nice commentary and breakdown of what he does.
I hope this gives you ideas on putting things together.