So when working on my upcoming secret projects I have been looking for several different pipelines that would lend to the speed and quality of my animation. I have worked on 2 different pipelines for both my manga and my Cinematic comics.
I am using UE4. If you have seen some of the quality coming out of it and others it seems pretty fit to tell a good story with good visuals and add to the SPEED of creating good looking art.
Paragon was a recent game featured on Unreal Engines Youtube page and they shared their animation techniques.
So here is a pipeline you can possibly use.
Daz for characters > Iclone for animation and scene setup>Export to Ue4 for realtime render.
Or you can have someone model your characters and have it rigged for DAZ and Iclone to export into Ue4, Unity or Cry Engine.
Right now Ue4 is best for me due to the upgrade in their cinematic program, Sequencer.