I have been seeing some pretty great real time rendered CG films.

Check these out! And if you have more please share.

This one is cute!

Both are done in realtime engines saving rendertime.  If you are doing things yourself as a one man team, speed is important.

So when working on my upcoming secret projects I have been looking for several different pipelines that would lend to the speed and quality of my animation.    I have worked on 2 different pipelines for both my manga and my Cinematic comics.

I am using UE4.  If you have seen some of the quality coming out of it and others it seems pretty fit to tell a good story with good visuals and add to the SPEED of creating good looking art.

Paragon was a recent game featured on Unreal Engines Youtube page and they shared their animation techniques.

So here is a pipeline you can possibly use.

Daz for characters > Iclone for animation and scene setup>Export to Ue4 for realtime render.

Or you can have someone model your characters and have it rigged for DAZ and Iclone to export into Ue4, Unity or Cry Engine.

Right now Ue4 is best for me due to the upgrade in their cinematic program, Sequencer.

 

 

If you are going to make your own anime, you have to be able to animate.   One of the tools of choice is non-other than Flash, now called Adobe Animate or something of that nature.  I wanted to post this step by step guide for some of your newer guys just trying to collect information on how to animate.

Flash is where I started and I still have it on my hard drive today.  It is easy to use and was just what I originally started using as well as many Animators out there.

Adobe Animate is now available for around $20 bucks a month.  But if you cannot afford it there are tons of cool, free animation tools.

Here is the same creator above using FREE Tools.

 

The tutorials above are by Jesse Jones.  I ran into his work when several artists were animating an entire episode of Dragoball.  It was a fun project.

Follow the link below to check it out.