Okay I’ve been into UE4 for some time.  I wanted to share with you this really awesome video showing you step by step how to animate a scene.

While UE4 is for making games its built in Sequencer could be used to Render and create great looking animations for you.  I’ve spoke about this in the past but here is a more in depth tutorial.

If you want to make something that resembles GANTZ  I could see combining UE4 for rendering with DAZ and Poser for animation and characters.

https://youtu.be/FUc49HYJeL0

Also a really interesting idea is to make a 3d VR anime film.   That would be awesome.

I wanted to share that Studioartfx.com is back with a new format and it is looking good.   http://www.studioartfx.com/

I have been a fan of Terrence for many years and he is one of my biggest inspirations in making your own anime.  He proved what one man can do and even do quickly.   I hope to see more and more articles from him and glean some new stuff from him in my own endeavors.

If you want to learn how to make your own anime this is the guy to watch.

 

Watch and learn.

Here is another one of those videos combining 2d and 3d animation to get better results, especially if you are not the best artist and want to try 2d.

I really liked the intro this guy made.  It looks pretty good especially animated by one person.  I thought I’d share with you some of his video tutorials on how to make anime.  Again the process works in standard animation as well.

I’m going to throw this one in as well.  Animating with Adobe After FX.

Here is a video breaking down a rig for Puppet Animation.  Personally I’m okay with it if it is creative and good.  I guess because I come from the old flash days when you had to do things differently because there was no streaming at the time.  Tween animation helped keep file sizes down.    Because of this I’m okay with this type of animation if done correctly.

Here is a tutorial breaking down a rig.

Here are examples of good old fashioned tweening.  Funny thing is this has become really popular over the years even in mainstream work.