I saw this on CGBros Youtube page.  I always love to watch breakdowns of the anime process.    This one is a little violent for my taste but has a lot of good technical information.

I’ll just add another one.

Wouldn’t it be cool one day to create your own anime and folks dress up like your characters?

Truth is…it is possible.

Monty Oum made his own anime and built his brand and well….

Boom!  Yup it is possible.  What are you waiting for?

blake rwby2 rwby

Here is an artist showing us how to use Sequencer to make cinematics.  First let us show you the level of work you can do in UE4

 

Here is the making of this awesome looking cinematic and here are some videos that can show you how to do it yourself.

Here is the making of…

I hope you can see the possibilities.  This animation was done in real time/live.   They used characters and motion capture.

Motion capture is getting a lot cheaper.  .  I showed a video in the posts that shows just how much cheaper they are getting.  So the question is can you combine Cheap motion capture, with say Poser, Iclone or Daz characters?

http://kadaj777.deviantart.com/

Imagine using something like the characters below.  Popping some mocap ln there and using Ue4 for the render?

jia_by_kadaj777-da94u80 aiko3d

Michel Victor has some cool work.

He has extensive tutorials on how to add animation to a still drawing.  You don’t have to make the whole anime frame by frame.  Why not do a manga with a little bit of pizzaz to it.

 

You can get your tutorials here…

 

https://gumroad.com/michelvictor

 

Hey ya’ll.  I was doing some research on making Anime style backgrounds.  After all your characters have to live somewhere.   Give them a home and place to interact with in this awesome tutorial.

Here is a link to a whole boatload of tutorials

http://www.mclelun.com/

There are tons of tutorials that you can use for your manga or your anime series.

I really love his work.  I like how he uses 3d as a reference and in some cases as a render.    His website has extensive tutorials.  Go visit today and give your characters a place to live.

 

 

 

You cannot really do animation without having a few ground rules and practices.   There are traditionally 12 rules of animation and I will be posting a series here for the next few days starting with

1 and 2.

These tutorials are written by Alan Becker.

1. Squash and Stretch

 

2. Anticipation