Hey ya’ll.  I was doing some research on making Anime style backgrounds.  After all your characters have to live somewhere.   Give them a home and place to interact with in this awesome tutorial.

Here is a link to a whole boatload of tutorials

http://www.mclelun.com/

There are tons of tutorials that you can use for your manga or your anime series.

I really love his work.  I like how he uses 3d as a reference and in some cases as a render.    His website has extensive tutorials.  Go visit today and give your characters a place to live.

 

 

 

I was looking for videos about how to make anime and came across this.

 

Here is the making of video

Now I know what you are thinking.   What can I learn from this?  Actually you can learn 3 important things.

1. You want to make money out of your anime you have to reach an audience.   Or if you simply want as many people to enjoy it you must find an audience.   Notice how may hits this guy has. It is in Spanish.  There are tons of fans in the world who love, love, love anime.  Why not create something specific for some group especially if you are part of said group.  Like this guy.

2. Get out and film live action shots and learn how to piece things together without having first sit down and animate.  It will greatly increase your skills and who says your story has to be animated?

3. If you want it animated then try this…..film it in real life, then animate on top of it.

 

I have talked to several people about making their own animated series and telling their own stories.

There are many people with large ideas on what they want to create but sometimes they are limited in what they can do in way of TALENT.   Some folks no matter how hard they try will never really ever be able to draw, 3d model, etc.  But that doesn’t mean you cannot tell stories.

I remember in 1998 when I first saw Poser.  I believe it was Poser 2.0.  It had some ugly looking models and such but at that moment I could see the potential.   It made my imagination fly.  At the time I couldn’t model.  It was out of my skill set.  Poser at the time was very limited but then came Poser 4.0.  From that point on I was totally hooked.  I think I’ve bought every Poser version that came out since except 11 at this point.  I really want 11.

But starting from 4.0 it allowed me to start making all kinds of animations, very quickly.

I wish I had all my animations but here are some animations I did with Poser 4.

I know not the best but those were my first attempts.

Here is a link to some more work.  No just remember there was no streaming back then so I had to build it more on being able to get it small enough to be online.

http://www.newgrounds.com/portal/view/146408

Now I know those are quite crude but it was years ago.

The reason I write this article is I know there are tons of storytellers out there who want to tell a story.  I’m sure you would love to have artists help you create all these cool worlds.  But the truth is they won’t.   It is a lot of work and you could go on for decades looking to create a team of skilled folks who you will work together with to make a cool project and usually only then it is a short or some fan film.

No you want to tell stories and so do I.  The truth is Poser made me understand and see that I could do it on my own if no one else would help me.

Combined with ZBrush and other methods Poser is a very powerful tool that could help you bring your stuff to life especially if you apply a little imagination and ingenuity.

Now there are other folks in on the game as well including MakeHuman, Daz3d and Iclone.

 

My last post was to share some tools you could affordably create MOCAP animations.  In this post I wanted to share ideas on how to put it together.

Here is an example of my work.

I made this for fun.  It took me less than 3 hours.  I combined my mocap system with Poser using Michael 3.0 and an Ironman model I found online.  Now I know it is not much but it was very easy.  Now using this easy method you can put it together and make some really awesome animations very quickly of course imagination not included.

Check out some more Poser + MOCAP animations.

 

If you are trying to create your very own anime you could definately get more done using MOCAP.

I have been in love with MOCAP for years.  While I do love Keyframe animation, I love MOCAP because it can help me tell a story so much quicker.

Remember this sight is designed to help even those with very limited skills be able to create their own anime.  MOCAP can be a key.

 

MOCAP used to be only for the big studios with money but now things have changed.  There are all types of systems now ranging from free, to in program, to even a cheap but effective wearable mocap.

Here are 5 cheap MOCAP tools you could get your hands on.

IF you wanted to make an animated series that looks good but without all the render time then look no further than real time.

If you have checked out UE4 you know what I’m talking about.

So when working on my upcoming secret projects I have been looking for several different pipelines that would lend to the speed and quality of my animation.    I have worked on 2 different pipelines for both my manga and my Cinematic comics.

I am using UE4.  If you have seen some of the quality coming out of it and others it seems pretty fit to tell a good story with good visuals and add to the SPEED of creating good looking art.

Paragon was a recent game featured on Unreal Engines Youtube page and they shared their animation techniques.

So here is a pipeline you can possibly use.

Daz for characters > Iclone for animation and scene setup>Export to Ue4 for realtime render.

Or you can have someone model your characters and have it rigged for DAZ and Iclone to export into Ue4, Unity or Cry Engine.

Right now Ue4 is best for me due to the upgrade in their cinematic program, Sequencer.