I love this trailer for the comic book called Kairos.

It just makes me want to see this as a movie.

Maybe you can make a manga and animation that go hand in hand as a promotion!  In truth Anime and manga go hand in hand.  Often times Manga tests the popularity of something and if popular is created into an anime.  In turn that anime creates Manga sales.  Maybe an idea when you are deciding to get into business.

I heard that anime is really popular in France, probably even more so than the USA.  There has been some awesome stuff out of France that is for certain.     I wanted to share a great animated series and game which features some super awesome character design.

Just check out those awesome character designs below.  Here is a making of Wakfu.   The method is very similiar to what Jazza was teaching in the post below.

Sorry it was in French.

But I think you can get the breakdown.   Here is a character design.

So then apply what you learn from Jazza’s training below and you should be able to create something awesome.

Also you can hire an artist to make a puppet like this for you.   That way you can use them over and over again.

In case you missed it.

Here is the finished animation.

While Wakfu may seem like it is more complicated the basics are still there.  You can learn a lot from this tutorial.

 

Part of making your own anime is not really just a step by step process.  I can share many methods with you but you as the artist need to come up with your own techniques based on your time and skill level.

Personally I’m more into the 3d CG world because once digital assets are created then you can move them around any which way you want.  However there is a drawback to cg as discussed in a previous article.

I want you in your endeavors to experiment with different methods.  Here is an example of how some minimal movements makes for some interesting animation.

In recent posts I talked about the good ol days of newgrounds.com and the animations that inspired me to create animations using Flash.  Back in the day Flash amazed me and is still a great program for doing 2d work.

Here is a tutorials series on creating Flash animation.

 

I remember back in the day when I first realized you could make your own animations on the computer and then upload them for everyone to see.

I thought this was one of the most amazing things since it was something I wanted to do as a child.    I first discovered Newgrounds.    I remember back then in the late 90s and early 2000s that you had a lot of limitations.  We didn’t really have streaming back then as we do today.  Artists had to be clever and creative to keep the file size down.  Today those limitations are gone but I still have to remember some of the classics that were more than just a quick cartoon with a poop joke at the end.

Here are some of those early animations that inspired me to start doing online animation.

This was one of the early OGs of 2000.

Ninjai

Genryu’s Blade:  This one started many creating their own episodes.  I don’t know where this guy went.  He became a legend and disappeared.

Sadly I wish both these creators and groups would have kept their momentum and continued creating as they did before because with the invention of youtube these guys would have been the early innovators and would probably be a big company like Rooster Teeth is today creating content.  Timing is everything.

But thanks guys for the inspiration.

Here is a video breaking down a rig for Puppet Animation.  Personally I’m okay with it if it is creative and good.  I guess because I come from the old flash days when you had to do things differently because there was no streaming at the time.  Tween animation helped keep file sizes down.    Because of this I’m okay with this type of animation if done correctly.

Here is a tutorial breaking down a rig.

Here are examples of good old fashioned tweening.  Funny thing is this has become really popular over the years even in mainstream work.

I know she is making names for manga but this is a good hack to creating memorable character names.

Thank you my mangakaLife over at YouTube.  I love your stuff.

http://www.SacredTheManga.com

I’m working on 3 Anime/Manga series.  Basically animated comic books online.  I’m going to document all my steps.  One of the biggest things for me is to give it some style and a different look across the board.  I’ve finally decided on the 3 styles for my 3 very different series.

Wink! Multiverse Adventures will be my first order of business.

Coverss copy (1)

 

 

 

 

 

 

 

 

 

 

This is a combination of styles but the main style will be done similar to JOJOs OP style done by Kamikaze Douga Animation.

I think your style is very important to creating something awesome but style can also mask some deficiencies in your own work, make it yours and work within your limitations as an artist yet still set you apart.

Here is more stuff from them.

Anime is quite different from its counterpart in America.  For example American animation usually uses 24 FPS for the entire animation.  Avatar: The Last Airbender is an example of that.  It has very fluid and consistent animation throughout the series.  They also had a 2 million dollar budget compared to a usual 200-300,000 per Episode budget of an anime series if that.   I’ve seen much lower.

With such low budgets there is a need to take some short cuts to animation while still making it look good enough to watch and in most cases still look beautiful.

A few years back I found this great cheat sheet breakdown over at Celshader.com.  I love that site.  Check out these awesome anime cheats that you could use in your next video.

Here are some essentials, some check boxes and some tricks to keeping your anime awesome but your animation time lower.

General Tips


Essentials (present throughout the entire animation. DO NOT skimp on these)

  • Story — the foundation of your animation. If this fails, it all falls apart.
  • Direction — a good director can wring more out of less, in my opinion.
  • Storyboards — because good storyboards save you $$$.
  • Art Direction — present throughout the entire piece.
  • Character Designs — make those held cels works of art.

Next Level (try to make these as high-quality as possible)

  • Color Design
  • Voice Acting — carrying the weight of the character’s emotions.
  • Music — film-quality music lends a cinematic feel to the animation.
  • Sound FX
  • Backgrounds — the more detail, the more “expensive” it looks.

Scene Level (reducing the amount of total character animation work)

  • Convey Complex Actions Off-Screen — using editing and sound FX
  • Reduce the Number of Characters On-Screen
  • Reduce the Amount of Character Interaction
  • Intercut Complex Character Animation with Simpler Shots

Shot Level (aka: “If It Moves, It Can’t Possibly Be A Comics Panel!”)

  • Camera Moves
  • Rack Focus
  • Background Animation — ’cause you got to animate something
  • Life Cycles — minor animations that dress up a “held cel.”
  • Light FX — easier than character animation
  • Specular Animation
  • Cutting Animation with Held Cels — stretching your animation dollar.
  • Hide-the-Mouth — to cut down on the amount of lip-synch work
  • Hide-the-Feet — eliminate “foot slide” with creative cropping
  • Held Cels

Frame Level

  • Strong Poses and Facial Expressions
  • High Illustration Quality — don’t let it look “cheap.”
  • Glow — a relatively inexpensive enhancement.