Michel Victor has some cool work.

He has extensive tutorials on how to add animation to a still drawing.  You don’t have to make the whole anime frame by frame.  Why not do a manga with a little bit of pizzaz to it.

 

You can get your tutorials here…

 

https://gumroad.com/michelvictor

 

Hey ya’ll.  I was doing some research on making Anime style backgrounds.  After all your characters have to live somewhere.   Give them a home and place to interact with in this awesome tutorial.

Here is a link to a whole boatload of tutorials

http://www.mclelun.com/

There are tons of tutorials that you can use for your manga or your anime series.

I really love his work.  I like how he uses 3d as a reference and in some cases as a render.    His website has extensive tutorials.  Go visit today and give your characters a place to live.

 

 

 

You cannot really do animation without having a few ground rules and practices.   There are traditionally 12 rules of animation and I will be posting a series here for the next few days starting with

1 and 2.

These tutorials are written by Alan Becker.

1. Squash and Stretch

 

2. Anticipation

 

Here is a method if you are not the best artist.  We can all trace.

Get some friends together, dress them up and do some good old fashioned rotoscoping.

Dress friends up as your characters and use some good old fashioned cinematography and walla you can have a really cool anime.

It worked for Flowers of Evil

Just imagine the stories you could tell including some really cool slice of life anime.

 

My last post was to share some tools you could affordably create MOCAP animations.  In this post I wanted to share ideas on how to put it together.

Here is an example of my work.

I made this for fun.  It took me less than 3 hours.  I combined my mocap system with Poser using Michael 3.0 and an Ironman model I found online.  Now I know it is not much but it was very easy.  Now using this easy method you can put it together and make some really awesome animations very quickly of course imagination not included.

Check out some more Poser + MOCAP animations.

 

I have bee keeping up with this really awesome Youtube channel called Art Sandwich.  They have been making some really cool spoofs of different movies.  I wanted to share their making of video because it breaks down the process pretty good and possibly could give you an idea on how to make your anime.   You could possibly use your own footage and actors and draw over them like these guys do.

Always think outside the box.

 

 

Here is some of their awesome work.

So when working on my upcoming secret projects I have been looking for several different pipelines that would lend to the speed and quality of my animation.    I have worked on 2 different pipelines for both my manga and my Cinematic comics.

I am using UE4.  If you have seen some of the quality coming out of it and others it seems pretty fit to tell a good story with good visuals and add to the SPEED of creating good looking art.

Paragon was a recent game featured on Unreal Engines Youtube page and they shared their animation techniques.

So here is a pipeline you can possibly use.

Daz for characters > Iclone for animation and scene setup>Export to Ue4 for realtime render.

Or you can have someone model your characters and have it rigged for DAZ and Iclone to export into Ue4, Unity or Cry Engine.

Right now Ue4 is best for me due to the upgrade in their cinematic program, Sequencer.

 

 

I really like this method used by these comic book creators.  Poser may seem like a cheat but I’m really wanting to tell stories.   Noticed in this webinar that Brian said he can do about 6 pages per day.   This gives you speed and quality that you would not normally be able to get out of hand drawn work.

You can apply the same principals in this video for Anime or Manga.    I hope you enjoy this awesome Webinar.