I heard that anime is really popular in France, probably even more so than the USA.  There has been some awesome stuff out of France that is for certain.     I wanted to share a great animated series and game which features some super awesome character design.

Just check out those awesome character designs below.  Here is a making of Wakfu.   The method is very similiar to what Jazza was teaching in the post below.

Sorry it was in French.

But I think you can get the breakdown.   Here is a character design.

So then apply what you learn from Jazza’s training below and you should be able to create something awesome.

Also you can hire an artist to make a puppet like this for you.   That way you can use them over and over again.

In case you missed it.

Here is the finished animation.

While Wakfu may seem like it is more complicated the basics are still there.  You can learn a lot from this tutorial.

 

We talk about making anime.  Truth is that year after year it is getting easier and easier to do it on your own or with some friends.

For example check out the latest trailer for Gantz 0.

Here are some behind the scenes.

So maybe combine Poser, Iclone or DAZ3d with one of the packages below.

Personally I’ve used IPIsoft but I’ve recently been thinking about Iclones Mocap or Iclone mixed with Perception.

Hey Perception if you want to give me a mocap suit and Iclone you want me to start making my anime using your stuff that I promote please call me.  LOL.

Seriously….call me.  Perception Neuron looks awesome.

Okay back to our story.  Did you know the creator of Gantz actually used Poser in creating his comic?

Yup!

So why not use something like POser, Iclone or DAZ to make your stuff?

Now I need to find some cheap facial capture software.  If you know where to find it please let me know!

I love it.  Reallusion please get me one of these.   I will tell everyone about it till the end of days.  :)

Here is an artist showing us how to use Sequencer to make cinematics.  First let us show you the level of work you can do in UE4

 

Here is the making of this awesome looking cinematic and here are some videos that can show you how to do it yourself.

Here is the making of…

I hope you can see the possibilities.  This animation was done in real time/live.   They used characters and motion capture.

Motion capture is getting a lot cheaper.  .  I showed a video in the posts that shows just how much cheaper they are getting.  So the question is can you combine Cheap motion capture, with say Poser, Iclone or Daz characters?

http://kadaj777.deviantart.com/

Imagine using something like the characters below.  Popping some mocap ln there and using Ue4 for the render?

jia_by_kadaj777-da94u80 aiko3d

I have talked to several people about making their own animated series and telling their own stories.

There are many people with large ideas on what they want to create but sometimes they are limited in what they can do in way of TALENT.   Some folks no matter how hard they try will never really ever be able to draw, 3d model, etc.  But that doesn’t mean you cannot tell stories.

I remember in 1998 when I first saw Poser.  I believe it was Poser 2.0.  It had some ugly looking models and such but at that moment I could see the potential.   It made my imagination fly.  At the time I couldn’t model.  It was out of my skill set.  Poser at the time was very limited but then came Poser 4.0.  From that point on I was totally hooked.  I think I’ve bought every Poser version that came out since except 11 at this point.  I really want 11.

But starting from 4.0 it allowed me to start making all kinds of animations, very quickly.

I wish I had all my animations but here are some animations I did with Poser 4.

I know not the best but those were my first attempts.

Here is a link to some more work.  No just remember there was no streaming back then so I had to build it more on being able to get it small enough to be online.

http://www.newgrounds.com/portal/view/146408

Now I know those are quite crude but it was years ago.

The reason I write this article is I know there are tons of storytellers out there who want to tell a story.  I’m sure you would love to have artists help you create all these cool worlds.  But the truth is they won’t.   It is a lot of work and you could go on for decades looking to create a team of skilled folks who you will work together with to make a cool project and usually only then it is a short or some fan film.

No you want to tell stories and so do I.  The truth is Poser made me understand and see that I could do it on my own if no one else would help me.

Combined with ZBrush and other methods Poser is a very powerful tool that could help you bring your stuff to life especially if you apply a little imagination and ingenuity.

Now there are other folks in on the game as well including MakeHuman, Daz3d and Iclone.

 

My last post was to share some tools you could affordably create MOCAP animations.  In this post I wanted to share ideas on how to put it together.

Here is an example of my work.

I made this for fun.  It took me less than 3 hours.  I combined my mocap system with Poser using Michael 3.0 and an Ironman model I found online.  Now I know it is not much but it was very easy.  Now using this easy method you can put it together and make some really awesome animations very quickly of course imagination not included.

Check out some more Poser + MOCAP animations.

 

If you are trying to create your very own anime you could definately get more done using MOCAP.

I have been in love with MOCAP for years.  While I do love Keyframe animation, I love MOCAP because it can help me tell a story so much quicker.

Remember this sight is designed to help even those with very limited skills be able to create their own anime.  MOCAP can be a key.

 

MOCAP used to be only for the big studios with money but now things have changed.  There are all types of systems now ranging from free, to in program, to even a cheap but effective wearable mocap.

Here are 5 cheap MOCAP tools you could get your hands on.

So when working on my upcoming secret projects I have been looking for several different pipelines that would lend to the speed and quality of my animation.    I have worked on 2 different pipelines for both my manga and my Cinematic comics.

I am using UE4.  If you have seen some of the quality coming out of it and others it seems pretty fit to tell a good story with good visuals and add to the SPEED of creating good looking art.

Paragon was a recent game featured on Unreal Engines Youtube page and they shared their animation techniques.

So here is a pipeline you can possibly use.

Daz for characters > Iclone for animation and scene setup>Export to Ue4 for realtime render.

Or you can have someone model your characters and have it rigged for DAZ and Iclone to export into Ue4, Unity or Cry Engine.

Right now Ue4 is best for me due to the upgrade in their cinematic program, Sequencer.