I have bee keeping up with this really awesome Youtube channel called Art Sandwich.  They have been making some really cool spoofs of different movies.  I wanted to share their making of video because it breaks down the process pretty good and possibly could give you an idea on how to make your anime.   You could possibly use your own footage and actors and draw over them like these guys do.

Always think outside the box.

 

 

Here is some of their awesome work.

I have been seeing some pretty great real time rendered CG films.

Check these out! And if you have more please share.

This one is cute!

Both are done in realtime engines saving rendertime.  If you are doing things yourself as a one man team, speed is important.

So when working on my upcoming secret projects I have been looking for several different pipelines that would lend to the speed and quality of my animation.    I have worked on 2 different pipelines for both my manga and my Cinematic comics.

I am using UE4.  If you have seen some of the quality coming out of it and others it seems pretty fit to tell a good story with good visuals and add to the SPEED of creating good looking art.

Paragon was a recent game featured on Unreal Engines Youtube page and they shared their animation techniques.

So here is a pipeline you can possibly use.

Daz for characters > Iclone for animation and scene setup>Export to Ue4 for realtime render.

Or you can have someone model your characters and have it rigged for DAZ and Iclone to export into Ue4, Unity or Cry Engine.

Right now Ue4 is best for me due to the upgrade in their cinematic program, Sequencer.

 

 

This is a shot of the last day at PDI.  It is sad to think that all these people are now unemployed.

I always wondered what it would be like for a few of these guys to get together and create their own properties.

It would be awesome to see more artist owned endeavors. It would be awesome for some of these guys to get together and work on their own intellectual properties and make their own money vs working for the status quot.   I know a lot of people say it takes millions to make a movie but quite honestly that is no longer true.

Here is the breakdown.

1 person can make an animated feature.  It has already been proven.

MdotStrange, Jeff Lew, David Krupicz, Nina Paley, Tyler Gibb etc.  Each did an entire feature.

MdotStrange has done 3 films and is able to do one in a  year.    So in truth it does not take a massive team of 1000s.  Also it doesn’t take years upon years.   Jeff Lew did it all in 3. I have been following newer cg artists and they are turning out 3 minutes a month by themselves.  Imagine if you had 10 guys doing that together.

Now it is true you will not get Pixar quality but you can create pretty good quality that is watchable.  Also if you have to create out of necessity and find ways around limitations you could probably have some really cool styles coming out of it.

Here is the perfect example.  R’ha was done by one person in the span of 7 months.    It is roughly 5:30 minutes long minus credits and such.  Now imagine you had 10 guys working together.  In 1 1/2 year you could have a full feature with similar quality.

If folks like the Asylum, Video Briquendo and the folks behind Kiarra the Brave can turn a profit imagine what 3-10 great artists from Dreamworks could accomplish if they worked more the way these indies who have completed full length films.

The tools are there.  The talent is there.   Why is there not more of these?

Here is one of the latest Anime’s.

You can do this too.  This would be great for a comedy style anime.  Less drawings, with a lot of detail.

This is just another example to help inspire you to try different things and tell stories more simply.

 

Yes you can make your anime in full 3d animation.  I am here to tell you it is not as hard as you think.  In fact it may be a little easier than 2d style and give you the full on animation. Remember I shared several different methods with you.  Each method can be used to quickly and creatively produce a visual story.

I personally like 3d animation because once the assets are done the creation of animation can move so much more quickly.  I will mention though that a few tricks you would use in 2d would not work as well.  For example a common trick in anime is to pan a 2d picture and hold that one frame.  In 3d you almost constantly have to be moving unless celshaded or if it is more 2d rendered in nature and even still it may look a little weird.     Another drawback is creating all those assets.  It is very difficult and takes a lot of time.

BUT….

Once you create those assets you can reuse them over and over again and in any angle and even change the entire style.  And that is where you can really take off.   A ton of lone animators work using 3d to speed up the pace but also to raise the quality level a bit that might not be achievable in 2d.   2d does have a certain warmth to it but for the visual storyteller 3d may be your best bet for speed and quality.

But then again I think this 3d rendering of Snoopy in 2d captures it really well and adds a depth I do not think possible in 2d full animation.  It feels so warm and fuzzy.

snoopy

So imagine the above if you have a 3d model.  You can easily reposition it, move it around, animate and render it in any angle and have them do anything.

3d can give you a real advantage if you do not want to draw frame by frame and do not want limited animation or the 2d tween/puppet style animation.

M Dot strange was able to in the last 10 years create 3 FULL Length animated features using 3d.

Dave was able to make this in about 18 months I believe.

Jeff Lew made this full animated feature in 3 years.

The World Gone Mad was created in 5 months.

The point is that you can make a series or a full fledged movie and it will not takeyou an eternity to do it utilizing 3d.   I would say if you use some shortcuts and tricks you would greatly speed up you work and could possibly get a good average of about 3-6 minutes of animation a month, maybe even more.   All it really takes is the models that are rigged and ready to move.   The quality really depends on you.

I made this in less than 3 hours.

I mean it is not a master piece by any means but it gives you the idea of the speed and quality that can be achieved using some shortcuts.

The question is “What if I don’t know how to 3d model?”

Well the answer is there are tons of resources out there that provide you with 3d models that you can “Kit Bash” or just find the right outfit.

Poser, Daz 3d, IClone, MMD (freeware Anime making software).

All of these can be used to make an animated series, cartoon, anime, etc.

People may laugh, especially in the CG/Special FX and 3d community for using pre-made models and a program that seems like a toy or digital Barbie doll but the tools are what you make of them. (That is another post all together)

Here is an example of Poser being used in Animation

Mac Wave Studios has some great work.

Could your movie look like that?  YES! Using pre-built props and characters.   I don’t want to make it sound so easy but basically the scene above looks like Victoria from Daz 3d, background looks like something StoneMason created which you can purchase at Daz3d.com and some Mocap files with some great rendering and lighting in Cinema 4d.

All those things are now available to you.

What? Even MOCAP.  Yes.  Mocap has gotten cheaper and easier to use.

http://ipisoft.com/ here is a link to cheap Mocap Sofware.

http://brekel.com/ here is a free Mocap Software.

IClone’s pro package has MOCAP built into it.

Both of these 2 software packages use a Kinect Camera connected to a computer. Go to Amazon.com and get one for 45-150 usd.

Or if you do not have Mocap you can do something like this.

Addressing the folks who may laugh at you for using Poser, Daz3d, IClone, or MMD please check out the animations below.

Rosa was made using what looks like Aiko 4 or 5.  Definitely Daz characters.  This animation was made in about 1 year by 1 person.

RWBY is now a very popular US made Anime series created by Monty Oum.  He uses Poser to animate with more custom characters.   He has some great making of videos and tutorials.  You can glean a lot from watching others work.

One of my favorite up and coming artists uses FREEWARE MMD to create animated shows.  Kel-Chan is featured here.  She uses “Kit Bashing” which basically is using bits and pieces from one character to the next to make original characters.

http://www.newgrounds.com/portal/view/650267

KelChan

The point is you can do some really cool stuff using 3d and you can get alot done.  Add some imagination and creative thinking and you can create something worth watching.

 

 

 

I wanted to share this method with you.  This is for folks who cannot draw as well.   Even if you cannot draw you can possible trace.  That is where rotoscoping can be a god send for you.

Rotoscoping is basically tracing video.   Who can’t trace?

You can get really natural motions and it is a lot of fun.

You have seen rotoscoping in old school Disney films, Ralph Bakshi films and in many action old school 80s cartoons like He-Man.

Here is an idea of what you can do.

Here is how they did it.  This will give you the basic idea.  I know it is not anime but again the concept is still the same.

I think Ralph Bashki’s work has to some degree stood the test of time at least in a cult following type of way.  It has a look to it that is all his own and yet for many is still watchable. The cool thing about today is that you can do the same thing but have that crisp, digital look as well.  It can look pretty slick.

Here are a few examples.

Is it possible to do something like this?  Could you rotoscope your animation especially if you may not be as good at drawing as you’d like?  It worked for Disney plenty of times.

rotoscopesnowwhite

 

Disney used a lot of live action reference and almost copied straight from the video.

Oataking777 has made some really cool modern day looking animations using Rotoscoping.

Here is one where he recored himself dancing funky and made a funny quick animation.

In the below video he shows you a method of rotoscoping using 3d reference.

I hope some of you run with this idea.  Rotoscoping can be tiring but remember in Anime they animate on 4s, 8s and 12s.  In other words you can do some parts with only 4 frames per 2nd, 8 frames per second or 12.

So what are you waiting for?  Get your friends dressed up as your characters in cosplay style, go out and film the scenes in live action and then start tracing away.