I eat up everything I can to learn from the masters.  Just watching how they work can give you so many clues into how things work and how you can put it into action.

Here is one or a few of my favorite Behind the scenes looks at the making of anime.

 

 

Now I wanted to touch one this subject because some people have a bad view of Poser in the art community.  They think that you MUST do everything yourself.  But what does that get them.  At most it is a nice looking short but never anything epic or long lasting.

Some of you have asked me about that fact.  You are trying to tell your story but then some in the CG community tell you not to use Poser.  But truth is Poser can help you get up to speed much faster and tell stories.

If you push the tool that Poser is you can create wonderful artwork to tell your story.

Poser1

One of my favorite comics ever was created by Brian Haberlin.  He uses Poser to help him make one of the largest graphic novels in the world with cool augmented reality.  If you have checked out his novels please do for an inspirational aspect into what can be done with Poser as a tool but also as good awesome fun.  I loved Anomaly.  Oh and by the way, this guy has TV and movie deals.  So you tell me it is not a legit tool to create great imagery and tell stories.  In the end don’t let anyone discouarage you.  There are some elitist out there but they are purist.  They care about what program was used and at the end of the day it is just foolish.

End result is all that matters.

anomaly

poseraomaly

Poseranomaly

 

IF you wanted to make an animated series that looks good but without all the render time then look no further than real time.

If you have checked out UE4 you know what I’m talking about.

I have bee keeping up with this really awesome Youtube channel called Art Sandwich.  They have been making some really cool spoofs of different movies.  I wanted to share their making of video because it breaks down the process pretty good and possibly could give you an idea on how to make your anime.   You could possibly use your own footage and actors and draw over them like these guys do.

Always think outside the box.

 

 

Here is some of their awesome work.

I have been seeing some pretty great real time rendered CG films.

Check these out! And if you have more please share.

This one is cute!

Both are done in realtime engines saving rendertime.  If you are doing things yourself as a one man team, speed is important.

So when working on my upcoming secret projects I have been looking for several different pipelines that would lend to the speed and quality of my animation.    I have worked on 2 different pipelines for both my manga and my Cinematic comics.

I am using UE4.  If you have seen some of the quality coming out of it and others it seems pretty fit to tell a good story with good visuals and add to the SPEED of creating good looking art.

Paragon was a recent game featured on Unreal Engines Youtube page and they shared their animation techniques.

So here is a pipeline you can possibly use.

Daz for characters > Iclone for animation and scene setup>Export to Ue4 for realtime render.

Or you can have someone model your characters and have it rigged for DAZ and Iclone to export into Ue4, Unity or Cry Engine.

Right now Ue4 is best for me due to the upgrade in their cinematic program, Sequencer.

 

 

This is a shot of the last day at PDI.  It is sad to think that all these people are now unemployed.

I always wondered what it would be like for a few of these guys to get together and create their own properties.

It would be awesome to see more artist owned endeavors. It would be awesome for some of these guys to get together and work on their own intellectual properties and make their own money vs working for the status quot.   I know a lot of people say it takes millions to make a movie but quite honestly that is no longer true.

Here is the breakdown.

1 person can make an animated feature.  It has already been proven.

MdotStrange, Jeff Lew, David Krupicz, Nina Paley, Tyler Gibb etc.  Each did an entire feature.

MdotStrange has done 3 films and is able to do one in a  year.    So in truth it does not take a massive team of 1000s.  Also it doesn’t take years upon years.   Jeff Lew did it all in 3. I have been following newer cg artists and they are turning out 3 minutes a month by themselves.  Imagine if you had 10 guys doing that together.

Now it is true you will not get Pixar quality but you can create pretty good quality that is watchable.  Also if you have to create out of necessity and find ways around limitations you could probably have some really cool styles coming out of it.

Here is the perfect example.  R’ha was done by one person in the span of 7 months.    It is roughly 5:30 minutes long minus credits and such.  Now imagine you had 10 guys working together.  In 1 1/2 year you could have a full feature with similar quality.

If folks like the Asylum, Video Briquendo and the folks behind Kiarra the Brave can turn a profit imagine what 3-10 great artists from Dreamworks could accomplish if they worked more the way these indies who have completed full length films.

The tools are there.  The talent is there.   Why is there not more of these?

Here is one of the latest Anime’s.

You can do this too.  This would be great for a comedy style anime.  Less drawings, with a lot of detail.

This is just another example to help inspire you to try different things and tell stories more simply.