So I wanted to tell you about one of my favorite creators Brian Haberlin.     It looks like his graphic novel Anomaly is coming to life on the Hollywood screen.

http://deadline.com/2013/09/relativity-acquires-skip-brittenham-and-brian-haberlin-created-pic-anomaly-586589

Relativity has closed a deal to finance, produce and distribute Anomaly, a live-action feature based on the interactive comic book created and written by top showbiz lawyer Skip Brittenham and Brian Haberlin. The script will be written by Ed Ricourt and Joe Roth is producing with Relativity’s Ryan Kavanaugh and Tucker Tooley.

 

 

 

 

 

Which I think is totally awesome for him!

I’m sure many of you would like to create and get something on the screen, like a full fledged anime.  Well truth is you can.  You just have to create it first in some form or other.

I remember a great storyteller and one of my favorite, if not my favorite creator of all time, tell me if you create it they will come.

That man was Doug Tenapel.

So guys if you really want to do this and get an anime created go for it.  At least make a manga and put it on Webtoons or something to that effect.  Then you will see if they come or not.

 

 

 

Here is a method if you are not the best artist.  We can all trace.

Get some friends together, dress them up and do some good old fashioned rotoscoping.

Dress friends up as your characters and use some good old fashioned cinematography and walla you can have a really cool anime.

It worked for Flowers of Evil

Just imagine the stories you could tell including some really cool slice of life anime.

 

I eat up everything I can to learn from the masters.  Just watching how they work can give you so many clues into how things work and how you can put it into action.

Here is one or a few of my favorite Behind the scenes looks at the making of anime.

 

 

Now I wanted to touch one this subject because some people have a bad view of Poser in the art community.  They think that you MUST do everything yourself.  But what does that get them.  At most it is a nice looking short but never anything epic or long lasting.

Some of you have asked me about that fact.  You are trying to tell your story but then some in the CG community tell you not to use Poser.  But truth is Poser can help you get up to speed much faster and tell stories.

If you push the tool that Poser is you can create wonderful artwork to tell your story.

Poser1

One of my favorite comics ever was created by Brian Haberlin.  He uses Poser to help him make one of the largest graphic novels in the world with cool augmented reality.  If you have checked out his novels please do for an inspirational aspect into what can be done with Poser as a tool but also as good awesome fun.  I loved Anomaly.  Oh and by the way, this guy has TV and movie deals.  So you tell me it is not a legit tool to create great imagery and tell stories.  In the end don’t let anyone discouarage you.  There are some elitist out there but they are purist.  They care about what program was used and at the end of the day it is just foolish.

End result is all that matters.

anomaly

poseraomaly

Poseranomaly

 

IF you wanted to make an animated series that looks good but without all the render time then look no further than real time.

If you have checked out UE4 you know what I’m talking about.

I have bee keeping up with this really awesome Youtube channel called Art Sandwich.  They have been making some really cool spoofs of different movies.  I wanted to share their making of video because it breaks down the process pretty good and possibly could give you an idea on how to make your anime.   You could possibly use your own footage and actors and draw over them like these guys do.

Always think outside the box.

 

 

Here is some of their awesome work.

I have been seeing some pretty great real time rendered CG films.

Check these out! And if you have more please share.

This one is cute!

Both are done in realtime engines saving rendertime.  If you are doing things yourself as a one man team, speed is important.